Mr. Game & Watch's Trumpoline – New Smash 4 Wii U Tech – GimR

Mr. Game & Watch's Trumpoline – New Smash 4 Wii U Tech – GimR

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Mr. Game & Watch's Trumpoline – New Smash 4 Wii U Tech – GimR

can always win Super Smash Bros ones at 60 frames a second a frame is a unit of measurement for time one frame equals one sixtieth of a second 15 frames equals one-fourth of a second 30 frames equals half of a second and 60 frames of the whole second so on and so forth hey guys gamer the video game scientist with visa boot camp here today I want to talk to you about a nice little trick I accidently discovered this game watch about six to eight months ago when playing spellings of logic it involves using is up B trampoline win box to chump somebody first I have to explain very briefly how something works and what your ledge options are in smash 4 and grab the ledge you go through a twenty frame ledge grab animation you retain invincibility the entire time after the 20 frames are up you have six options to stay on the ledge and retain that invincibility will edge drop regularly to get up ledge jump ledge attack and let's roll now when you're on the ledge someone else grabs it you will get pumped after your 20 frame let's grab animation ends the Trump animation last 29 frame this means that after your opponent come to you they can allege drop and hit you with an aerial and there's nothing you can do about it alright so you grab a leg and your opponent grabs it right after you in order the trumpet well if you buffer one of those six options during your ledge dive animation you will do that option and you will not get clumped here's the problem only three of those options are buffer if you just wait there you get Trump on top of that ledge drop and regular getup can't be buffered this is if you try to go for those options you'll also get trumped this leads three options ledge jump ledge attacks and ledge roll now that you know how alleged something works let me explain what trampoline trumping even is the basic idea behind this technique is very simple as game watch is pretty good edge guarding technique so when you go out to hit your opponent most of the time since they know your game watch and you can edge guard them they'll recover low but what you want to do is you want to go down and you want upbeat and try to make it so the trampoline wind box hits your opponent although recovering the main goal is to push them up into the hitboxes European an action stage spike the hit lag of game launches upbeat is very low so it's kind of hard to tell when you're about to get hit thus pecking it is even more difficult you hit them with your trampoline wind box but your hitbox misses what will happen is they'll fly up and grab the ledge and you'll grab the ledge about nine trains after them forcing a krump scenario here's the interesting thing though that wind box from the upbeat that hits them earlier for some reason is still applied to their character even after they grab the leg and it causes some really weird effects if they get trumped they'll fly end of the stage next again watch instead of away from the stage like they normally do and if they buffer allege roll in order to not get trumped the first 19 or so frames of illegible happens but because they're being pushed up they pop out and all their instability goes away this is awesome because it basically means if you trampoline from somebody and then ledge drop double jump up air or n air it covers almost every single option they have and here's something that's really cool most of the time with someone get trampoline jump they fly up to the edge this means they grab the ledge faster than they originally expected to because of this when you pump them there's a very strong chance they don't even react to you pumping them and they just get trumped so if you ledge jump and down air afterwards it'll actually spike them and kill them as well as 40% something else you forgot to mention there's another version of the trampoline comes that I call the instant campaign get this are running off the ledge double jumping immediately up being way units put them then reversing the upbeat and immediately dragged on the ledge if you do this properly the wind box will be up to six frames the last three frames of the FB will be invincible right to programming the ledge so computer work against up these with huge hitboxes also be careful because characters with insanely long magnet hands or teleport recoveries or grab the ledge and the wind box won't hit them it because the trampoline comp doesn't work on the tube frame it's important to note that different characters get affected in different ways by the trampoline time you'll have to practice and test to see who goes where and whose ledge will fit canceled although this technique is really cool it's kind of situational if you're ever recovering or you ever upbeat and you notice that you hit someone with the trampoline Trump without these options and use them to their full extent the game one wants to need whatever he can get thank you for watching if you really like my content make sure and subscribe and like the video if you 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