Digital Foundry's Best Gaming Tech of 2018!

Digital Foundry's Best Gaming Tech of 2018!

It’s been a year full of technological innovation in gaming – so what titles are the most worthy of recognition? Join John, Rich and Alex for their personal picks!

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Digital Foundry's Best Gaming Tech of 2018!

welcome back everyone to our end-of-the-year discussion on the best looking graphics of the year last year I gave my opinion on this but this year we've brought together these two fine gentlemen to join me on this discussion so to my right and right I have Richard Ledbetter hello that and Alex Battaglia hello and we've assembled a nice list of games here to discuss we're gonna go through each of these and discuss what we think about the games even once we've gone through the pros and cons of them we're gonna sort of present our own personal best of the year the most impressive our favorite looking games of the year so gentlemen let us begin with the first game on the list which happens to be one of the most recent ones that's Red Dead Redemption 2 this is a game that I think had to be on the list yeah I mean is it's a it's an astonishing project which is essentially what would happen if you gave a really talented bunch of developers infinite money and as much time as they need to create the game that they wanted to create and the technology on display here is really really impressive I mean where do you begin you know animation world building everything about it the whole like they started from the ground up you know the material quality is phenomenal there's a lot of excellent parallax occlusion map everywhere in the game the post-processing pipeline the use of the Fraxel fog everywhere it's kind of the combination of this generations techniques of graphical techniques you have basically everything in the kitchen sink in that game and I made a mention of it in the PC video that I'd kind of like theorizing what would a PC version do and it was kind of like for normal rasterization techniques it's top of the line as it is already you could go a little bit further in some areas just by like cranking up the values but for the most part on Xbox one X is what I where I played it it looks phenomenal just a wonderful looking game and surprising because I want to say GTA 5 and GTA 4 before it we're not as impressive from like made me mainly rendering techniques perspective yeah they weren't up to date necessarily always that thing they had the great worlds I feel like this one is on the graphic side not just the simulation stuff it's really great and the prioritization on animation too is something even though there's obviously ramifications for gameplay there yeah there's the input latency issue which is one flaw which is one flaw obviously everything animates spectacularly yeah it's it just has such a visceral feel to it everything the way everything works the physics engine the reason euphoria again yeah it's just a phenomenal looking game and really the only gripe I think we could aim at it it's the lack of proper HDR which is you know it's kind of a bummer yeah I'm not quite I'm still not quite sure what's going on there why they did first because it is literally the SDR presentation mapped into HDR space so why I mean I don't understand I don't get it you know on some of the lower end screens it's gonna look worse the standard station exactly which is kind of bizarre so yeah and also bearing in mind that they are extremely talented developers with an infinite amount of money and resources at hand effectively the ps4 pro implementation was disappointing yeah we still don't know the reason though no I think it was that they wanted to have that 2160p parity but their their reconstruction technique combined with the way they did temporal anti-aliasing there's a lot of temporal everything yeah everything in that game I just it doesn't seem to work well together the checkerboard doesn't resolve properly it doesn't look great so that that's another blemish it's still I think overall though it's a very impressive game and one definitely one of the best of the year so the next one that I want to talk about is an exclusive that comes to us from a very experienced developer with a long history of pushing visuals talking about Marvel's spider-man which from insomnia games this is insomniacs I would say that this is probably the biggest trip away project that they've ever worked on and they've developed their engineer over the course of this generation starting with games like sunset overdrive moving on to Ratchet and Clank that sort of reboot remake thing that they get this was the generation where they were able to really deliver a massive open world like focus heavy on the post effects and spider-man has all of this in spades and it's just the fluidity of everything the the level of detail both on the macro and the micro sense very impressive overall the open-world was great and they to me they kind of solved one of my complaints with open-world games as the traversal is often boring but the Spider Man like moving through the world just going from point to point itself was fun so much fun right up to the end of the game I also want to praise their animation quality in general just because I mean humans when mocap look a certain way but I feel like there's like a little bit of embellishment there to make them have that kind of card hyper real look I don't know what it is I talked about this before in the overdrive video but in combination with the extremely high quality motion blur and the animations in the game like when spider-man like does it jump in there and punches someone in the face or something like that it all just looks really great in the camera swings – with it it's one of my favorite looking games of the year by far then there's their temporal upscaling or what do they call it is that it injections and pro injection and that's what it is temporal and injection where they're kind of running between 15 12 P 1440p most of the time but this technique it delivers a final image that is appears much cleaner than that yeah while also avoiding the artifacts of your typical checkerboard rendering so you end up with a very temporarily stable very clean on the CGI like looking game it's it's so nice looking in motion yeah it is remarkable to see that base resolution resolves so well on a 4k screen and the materials in particular you know like spider-man Scott and and we have to give a little bit of extra praise I think to the bass ps4 version because they pulled off a fantastic 1080p version of the game that looks and runs phenomenally well and also using the not the reconstruction necessarily we don't we're not sure of that probably but it's using dynamic resolution and hiding it well yeah it's exactly so um yeah overall it's just it's one of the most fluid beautiful open-world games I've ever seen insomniac deserves a lot of credit for what they pulled off and apparently they did it on schedule pretty much and like the working environment was great yeah isn't it seems like pardon think I'm like the team just did a phenomenal job and and it was a good experience for those that worked on the game from what I understand I think you know this the overall effort and the final result it deserves a lot of credit and also it's one of the I don't finish a lot of open-world games because I find them to become tedious over time it's spider-man I pretty much platinum like I didn't I I just love playing it so much it's really a really addictive beautiful game and the presentation plays a huge role in that I really want to say that temporal jitter in technique on more titles which brings us to God of War from Sony Santa Monica this was in development for quite some time and I think the results are supremely interesting it's a beautiful game with a lot of different locales that you visit and one of the best examples of checkerboard rendering have seen this generation and it's um the rendering techniques I think it it almost feels like they're not really pushing new boundaries in some of the ways that they're executing but they're doing it in such a way that there's just such a high level of like detail on small objects like you look at the the skin textures and the materials used on all the characters it's it's it feels so gritty and richly detailed plus all the animation work and everything together in the seamlessness of everything it's a top-notch effort from their studio yeah I like the art design quite a lot I mean parallel to graphics discussion always but I think I prefer the art design and the tone set by the graphics in compare some of the old games which obviously had a much grander scope and view as you look at it as a whole but kind of the intimacy of how close that cameras I actually prefer it in this game I think he's a massive comeback for Sony Santa Monica yeah God of War three honestly the first time I saw a God of War 3 on the PlayStation 3 I was thinking to myself they somehow got some kind of PlayStation 4 hardware upgrade in this because I hadn't seen there was this time where they were vying with Naughty Dog you know where each studio was pushing the other and then ascension came along which is technically amazing brilliant but there's a sense that after that that the game didn't get the success that it might have deserved here and the studio kind of lost back a bit and it's just great to see the new God of War not just sort of revitalizing the franchise but also that the studio then I think after that we have to talk about a very recent game and one that Alex wanted to great detail on talking about battlefield 5 specifically it's impressive across all platforms but specifically I want to give a shout out to the amazing implementation of real-time ray tracing on and people will probably maybe not agree necessarily I can read comments but it is a very important step in the future of real-time rendering in total just to have that on screen in real time I mean depending upon the level of play you are on obviously you may not notice these reflections and not everyone has this Hardware not everyone can afford this Hardware of course but when it's there and it's running in real time in front of you and you see it in comparison to what we had before just the nuances of things that you just never noticed I didn't even think about the way Windows looked in games before you just want run past them expecting them to look a certain way and all of a sudden you run past and you realized you're in that window and it's like convolve din all cool-looking um for me that was very special and I seeing it at Gamescom there were multiple moments of my just putting my head at the desk almost for being it so impressed with what I was seeing but that's not the only thing it's kind of a combination of everything's frostbite has done this generation and for a while now-like pretty great baked lighting like awesome effects and protocol works which is what kind of frostbite does as it has been doing like in battlefront games for a while and you know just really smooth animation and runs the gamut of every single effect you can think of to like motion blur depth of field being high quality everything and it there's a slight gravitation when talking about like great graphics to focus on single-player games and once we see a lot of cinematic third-person animation and so multiplayer games kind of get left out but here's one where I think when you're playing in multiplayer you can get that semi cinematic experience just by everything kind of coming at you and it's a great game and I also want to tip my hat to the console versions as well it is most impressive on PC but they did a phenomenal job bringing it to the consoles 60 frames per second gameplay it looks fantastic it really is kind of like you know it's just like everything that they've worked so hard on this generation implemented here in battlefield 5 you look at you look back at battlefield 4 from launch and you compare it to what they've achieved here and it's just there's so much has changed and improved over time it's it's an impressive achievement so yeah you know great stuff from guys the level of detail that they're pulling out now the GPU particle system there's so many things individual threads that you can pull out that just look amazing on battlefield 5 secondly I think we need to give kudos to a developer that is not afraid to push PC yeah I mean battlefield 5 on Xbox one air X is kind of equivalent to the PC version running on medium settings yeah and you're not just seeing iterative upgrades from high to ultra now you're seeing big big upgrades there's a commitment here not just to the PC platform ports of the future of graphics which i think is a remarkable moment happy to see the excitement and the passion of the the graphics developer is a seed and dice have for like just pushing the envelope wonderful things frostbite is a the golden child yeah really amazing stuff but I think some talk about the next one which is uh one that we had a debate about so what do we think of this one that's Assassin's Creed Odyssey so this is the most recent I guess it's the anvilnext engine still here this is Ubisoft's most recent open-world extravaganza I kind of you know they kind of rebooted the direction of the series with Assassin's Creed origins previous year and Odyssey is sort of like a step and a half for it or more like a half step for it I guess from that game visually speaking and there's a lot that it does right I mean it does it still has that amazing sense of scale I like their the lighting and the down the clouds to the clouds I wonder if there should be the water is excellent they sort of have that somewhat geometric water going on that I like a lot I just feel like there's a little bit of lack of polish yeah there's just enough jank there and there's something I you know I have to say it like that but there's something about the animation there something about the the skin shading and the way they render their characters in a direct close-up it looks great and like a cinematic when they have a great control of the lighting but in the overworld itself other than looking at the surroundings you look at your character elves and they kind of look a little bit plasticky yeah and just riding your horse around or like running around on foot it always just feels a little off there's something about it so that's why you can do the comparison with the Red Dead both of those yeah yeah so Odyssey I think it's a technical accomplishment that they have such a beautiful open world but there's still a lot of limitations there that hold it back from being you know the top of the year but I do think it deserves a mention on this video today because it is still in the press of accomplishment by Ubisoft but Ubisoft if you want it to be in the top 10 and win add some motion blur in there bad it's good so many years I put Assassin's Creed origins up there is one of my topic here because it was such a massive step especially from syndicate yeah but I feel like it hasn't evolved that much some ways I almost feel like there's some aspects of Odyssey that feel even slightly less impressive than origins yeah like so it's so it's it deserves a mention it's an impressive game but there's still some faults so I'm curious to see where they go from here with that engine and that series so great HD are they yeah actually yes it has fantastic HDR and it's very adjustable allow your just the paperwhite and the luminance separately so it's a really good benchmark title for that but another one then another and there's a lot of open world to talk about but pushing the envelope I guess it's how how it goes Fortson horizon for this one deserve some kudos for a variety of reasons I think excellent PC version in spite of the platform its launching on which is a great thing excellent version as a major thing Xbox one I suppose 1 to X n PC all superb and they each take advantage of the hardware as you'd expect even delivering a 60 frames per second mode on X if you're accepting a lower resolution but really just the quality of the of their artwork the direction the materials quality just the the beauty of the world that they've created it's such an achievement it's really one of the most impressive looking racing games I've ever seen it and I think the push to make it more diverse seasonally also improves that because I think like the previous horizon before that it was a little bit overly tropical all the time almost obviously the expansions help that out you know like yeah pretty fun stuff but like the ability to see all these different things like coastline with beach going into snow which deforms into like the leaves of everything in in fall I just it was a gorgeous looking game and top-notch motion blur which I always want to praise these guys love to deliver consistent frame rates like they're pushing visual envelopes but they always focus on delivering such fluid performance it just it stays almost entirely locked and that's really worthy of praise that they're able to balance that the visual quality combined the stability of the performance across every version and also delivering a really high-quality HDR experience as well pc version i think the benchmark deserves a bit of phase yeah for being able to like one showcase every single thing on a graph what's going on as well as you know being able to test out what your systems doing and at an unlocked frame rate which other forts of games before this didn't really support so well I guess the only critique would be to make your options be able to tweet well there while the games running not having to restart the game that's frustrating yeah so next up shadow of the Tomb Raider this is another one that we debated on the inclusion because along with Assassin's Creed Odyssey it is a beautiful game I think and it makes some smart changes to rise of the Tomb Raider which was also a beautiful game and again this is this is the engine developed in-house originally by Crystal Dynamics they added some really great stuff to it first of all they added a temporal anti-aliasing I did which is really needed because Ryze was just it was kind of image quality was not at strong suit a lot of specular shimmering and that's all completely taken care of here and you also kind of have you know the greater insured I would say the art looks more consistent throughout you talked about it in your original view there of Tomb Raider John that some of the materials looked a little bit like overly bright or not like like the specular response was a bit weird and here I think on competition with the taa and maybe a better materials pipeline or something like that the game just looks more consistent throughout and that lets some moments shine better you know like being in the jungle like when you know Lara is there it has this very predator feel at times and that's yeah it's just you're right the lighting and the hardest tree of the worlds that they've crafted is really phenomenal and then it has a truly exceptional HDR but I think especially in some of those later areas when you're inside the temples and caves and you see the sunlight pouring in from the ceilings you know it's so bright and intense versus the darkness inside I'm really loving the way it looks but it has a couple flaws I think that's worth pointing out is the the console performance while mostly good it's not quite where I'd like it like Xbox 1x for instance is some some of the larger villages you still get some slow down and tearing where you wouldn't expect it yeah and the unlocked framerate mode is still quite variable and there's just a just a little bit of there's a little Polish issues there here and there that detract the little fitting experience on the other hand though I think the pc version deserves great praised for its performance where it has one of the rare cases where DirectX 12 is better on every set of hardware you have basically and that's a rarity not every game has that and that's not expected it's not necessarily from the same studio at that point that's a nexus development effort adding in things like msaa which you don't expect in modern games at all i like that i say it has a hidden amis AAA option it does yeah and we have RT x obviously jury's out on the shadow implementations but hopefully DL SS I really hope they do that the next game I kinda we're gonna group these together a little bit because we're talking about the state of cry engine 2018 with two games the hunt showdown and you need to become deliverance which are both gorgeous looking cry engine games but they each have their own pluses and minuses now I've played Kingdom Come and I do think it's gorgeous I haven't spent a lot of time with hunt yet but I'm very curious to check it out so what you were really pushing for this one I was pushing for hunt specifically because I think once again there's a like a slight bias in these discussions always to not talk about multiplayer games and multiplayer gave me on PC is huge and then you look at a game that doesn't necessarily target the lowest end Hardware the hunt targets pretty mid ranged upper high end and it throws in everything that has come into CryEngine over the years and which hasn't seen much use because unfortunately and for a number of reasons CryEngine is not a you know a middleware that people use and so you get things like you know fox lies global illumination in there making it you know like all these services and games which otherwise look kind of gamy in darkness or in indirect lighting look really good and situated in the world and it does things right that you know it's a game that's slow-paced so if you're gonna fire a weapon it's got to feel and look great in every single animation for the weapons and the hands in the game really good but the only problem is it's not played off and and it's a multiplayer game so people won't ever talk about it and I think it it's right up there in terms of like most of the polish in the game is really wonderful and has shows dedication audio experiences great I think the other thing about it is that it's pushing really high-end yeah possibly even next year any level features yeah interesting which wouldn't work the gameplay wouldn't really work without yeah note like you the game without the global illumination you couldn't see half of it half the time and in the other half I don't think you would it I don't know if necessarily if it would work well on consoles and to a certain degree given like the kind of audience it's going for so it's very particular and come to the other side I think Kingdom Come deliverance is also pushing very similar high-end experience where the PC version looked pretty radically different than the console ones significantly but it has polish issues feel somewhat buggy and stilted in spots there's just a lot of rough animation bits here and there and the whole thing doesn't feel quite put together no that's and that's the main problem otherwise I would put it right up there if it had the amount of time and I guess stuff experience that Red Dead had it would also probably be a really wonderful experience pilling into interiors and you can enable the PC or the very expensive I think that forests also look really wonderful in that game like all the indirect light pouring in now we're gonna kind of flip to a very different spot I think this is worth discussing so Wolfenstein Wolfenstein 2 on the switch this was impressive for a number of reasons and it's more impressive now than what we covered and even so basically I wasn't even confident that they could pull off the new Colossus I was dismissive I I thought it wouldn't be 20 FPS even I thought cuz I just i played the pc version i saw it wow it's heavier on cpu and GPU yeah and the amount of geometry that they throw around and just it's it's a huge step from from doom and even it itself is kind of suggested it's like it takes 6.5 or something in a way like it's there's a lot of changes made but they managed to cram the entire game in there every stage is there the complexity is not altered radically and there's a few little shortcuts taken like they put a couple walls in the spots where they're worked before to reduce the amount of drawl that you need to do but in general its it's an impressive achievement and what's more impressive I guess is that so I complained about a couple spots he played in the game in New Orleans for instance huge frame drops into the the low 20s the resolution dipped to like contra it was very like 360p I think even when docked so it was pretty blurry and not smooth but since then they patched it and the performance is significantly better overall and the minimum resolution seems to have been raised I mean they did a similar thing with doom this one is almost more transformative so it just ends up looking and running a lot more consistently now playing it on a large 4k screen it's a very blurry game but it's one of those ones you see this running on a portable device like the switches little tablet with such a limited power draw and running and looking as it does welcome maintaining all the visual features like I think the only thing that's really missing have to do with like the water was downgraded in some ways no SSR in the water like the below the surface I think there's no caustics no water caustics other than that they kept the metric they kept the volumetric lighting it's lower res but it's there so it's it's I think overall it's a really impressive conversion that goes beyond what I expected and I think those guys really really impressive studio and I can't wait to see what doom eternal looks like cuz they're gonna push that even further properly you're gonna keep going let's just remember that that SOC in mobile mode can't be putting more than said what's 7 or 8 watts with this green wall on top but regardless that is phenomenal and let's remember 2015 era silicon yes – it's not using the best and the brightest from the time it came out you know is just astonishing just makes you wonder what mobile chipsets could do if they have the same low-level access not tempered by Android yeah it's just astonishing ok so the next one that I want to talk about this game isn't the most well-known it seems but I'm a big fan of it I'm talking about on rush this was done by Codemasters by a lot of the X evolution studios guys that responsible for MotorStorm and this one really impressed me at the time because it's visually when you see it running it's pretty impressive these large track environments with a lot of detail there's parallax occlusion Maps everywhere there's some really nice just level of detail and geometry nearly my deformation is mud deformation that actually it's it looks phenomenal and then they throw around just a huge number of vehicles you have a lot of player cars but then also the AI sort of like the the other AI controlled cars that are just like the mobs I guess you could say kind of running into them and everything and seeing all that running at 60 frames per second so consistently on the consoles at least on the ps4 Pro and the Xbox 1x it really impressed me a lot and it's a it's a blast to play it's very responsive they have very low input latency I think there's a lot to be said for a game that can deliver such fluid performance while looking as it does I mean talking to those guys like the the vehicle models there they're maybe like 20% fewer polygons in general in each vehicle model compared to driveclub but there's so many more of these even that's of course like lot 0 right yeah they're gonna use a level of detail system and drive drive Club does as well but the models themselves are very detailed independent suspension every piece of the car modelled fully out you know the physics applied to it it just looks really really impressive I don't think we saw you know the majority of the engines fee she's really showcased so everything is dynamic yeah yeah that's exactly that was the main thing right hey Andy the engine they everything was dynamic the lighting everything you could just you could change the time of day just like that they were showing me builds running in real time just swapping moving the Sun and the moon around and just watching all the shadows change and it's off the clouds it's a fully roll of metric cloud system volumetric lighting everywhere like it's just it was such an advanced engine and they were doing it all it's such a high frame rate it's true though the game looks great but it almost doesn't show it off as well as it could some of those nighttime tracks when it goes from like night to morning and then get the rain effects and all the ball of metrics hitting them that looks phenomenal but otherwise you know so yeah it's I can see why I was overlooked but I think it's a really cool game and if you guys haven't played it it's still worth checking out it's really a cool title it's two more on our list okay next one another first party game from Sony Detroit become human so say what you want about the game itself I kind of enjoyed the experience of playing it the guy's a Quantic Dream did a phenomenal job with their in-house engine and just the rendering techniques because they focus on a different sense of scale like this is a smaller scale game a lot of densely packed small environments to explore and it just focuses on like the smallest details and also the close-ups of the huge character that's the big praise I want to say in comparison to their previous games where they mean say they were famous for putting out that demo before the ps3 came out basically showing like this is what we're gonna get on this generation Hardwell and that blew minds back and then you go back now and you're like whoo it's got that I'm candy Valley bit it's like very weird looking but this is the first time I think they kind of crossed the border into a realm where you're looking at these human faces and they're remoting you don't feel uncomfortable you don't feel like it's wrong it it's actually and some wonderful acting performances as well from the variety of characters in the game and it's all brought out really well with this like awesome face rigs that just capture it yeah really great and then even the scenery itself is also wonderful the lighting in the artistry there is that scene where you wake up in the junkyard in the rain and you're all glitching out and just like like all this moving like cyborg bodies and harms everywhere with like the huge puddles of rain and then just you know the drops flying and the particles all over really atmospheric and just beautiful to behold I think one thing that stood out to me it was how similar the base peaceful and the perversions were that as well yeah the pro version was 4k checkerboard so it was very sharp but the ps4 version 1080p also beautiful they both look basically identical and it was just as far as like cinematic looking worlds go and like cutscenes is I think it's one of the best we've seen this generation and then lastly this is one that came out very early in the year but it's still one that impresses me a lot and it's the Shadow of the Colossus remake it's running on blue points in the house engine but it's also has the the code from the original game running below the surface so the actual game code is still there so it plays very accurately to the original but the world size like the quality of the rendering on display you have this massive world with the full follow metrics everywhere a really nice motion blur great material work and it all can run at 60 frames per second on the ps4 Pro yeah and it's a very stable 60 frames per second to which this is great because the original Shadow of the Colossus on ps2 while a technical achievement was notorious for its obscenely low framerate praise there needs to be done for because it's really easy to update a game or improve its graphics by altering the artists vision you can see that in texture mods on PCs really often yeah but this game it just looks like your minds I thought the way I think I shadow Colossus they didn't love that look but I don't agree at all I think they really captured the look and feel of that will brilliantly and I think it looks better than it ever did and it's just the atmosphere the feeling of exploring that lonely environment I love what blue coin does with their and their in-house technology these guys are phenomenal but I think that's pretty much that's our list for now so I think the the difficult thing here then is for each of us to kind of select what we feel is our favorite example of press of Tekken is you can combine the art with it as well like the holistic view what we think is the most beautiful stunning game of the year okay I'm gonna say it it's battlefield 5 for me in RTX mode because I feel when you make that sacrifice for resolution now that I guess framerate targets depending upon what you're targeting you're looking at something that we haven't seen before in games there's been you know attempts to kind of trace parts of the scene before in games they always fail they always break down for some reason I guess kind of when you look at them on the ultra setting especially which represents what we're gonna be seeing in the future as time goes on and this is just about one ray-traced effect what happens when you have all these together in the game it just represents what we're gonna be seeing in the future and for me in combination with everything else they did in that game which represents what we've seen from frostbite this generation so far at the top level it's super awesome looking it just looks wonderful yeah yeah you're not wrong it's a gorgeous game but also Red Dead looks really great too I have to go I do have to go with red dead redemption too because it's just everything that they've done together like the big picture stuff especially on Xbox one X like seeing a game like that with that quality on every front like everything about it is phenomenal like it just it's but when you're wandering through some Danny at night and there's always like there's rocks or fog volumes everywhere in the light there's lights of shadows everywhere there's all the parallax occlusion maps you know you're leaving like the the decals as you walk around and just the quality of the materials work and just the the complexity or the structures and all the animation work happening around you and just the way everything interacts and moves and it house and especially on Xbox one X just how stable it is like doing all that at 4k and locking at 30 most of the time and just be in such a seamless world with so many different places to explore like when you're out in the open plains versus when you're like in the dense forest versus when you're in the city we're near at the top we're near the mountain top where you're in the Bayou or the snow like every place looks so unique it's so beautiful and I mean they really answer the question what do you get when you just have like infinite budget with incredibly talented developers and like who worked very hard on the game obviously you know to their own detriment yeah for this year I have to hand it to them was just it just blew me away in terms of what they achieve more than I expected honestly it I agree with both of you let's go for a drink no I what I this is a difficult one spider-man for me is the game that I'm most connected with out of all of that I just think it's using graphics and technology just to produce an a.1 experience that just feels and looks amazing look yeah feels amazing and looks amazing and Red Dead is more technologically advanced and in many ways it's even more of an achievement because all four versions of that game are effectively the same yeah which is an incredible achievement you know even you know okay so the Xbox 1s version is a little bit blurry but it's it's still doing everything that leads on it it's all there so you know in that respect you know it is absolutely phenomenal but spider-man I just think that everything comes together it's just an awesome experience but again you know I just can't make up my mind on this because battlefield 5 the evolution you know is it the story isn't just that one game now it's the evolution of no it's the evolution the culmination of a console generations worth of development where the developer hasn't just operated within the constraints of the consoles they've they've pushed further they've embraced all these new technologies they've you know embarks on a program of improvement you know just seen some phenomenal advances in physically based rendering HD are now arrayed facing and they want to push PC hardware beyond doing more than just resolution and framerate yeah so you know if the this is what makes it really difficult this is why we haven't actually ranks all of these but I will say based on everything we just said here in the last bit I think it's fair to say that our top three in no particular order is Red Dead battlefield five and spider-man okay well I guess we should wrap this one around then so yet really hope you enjoyed the video as always please do like and subscribe to support everything we do here at digital foundry and yes a small icon will be flashing up it's the ring the notification bell you'll get instant notifications whenever a new digital foundry video appears on the channel so yes do please select that but that's all from us for now thanks so much for watching and we'll see you soon see you next year